A few words:: from Aven
I enjoy coffee, beer, hotpot, and extreme sports. Occasionally, I run marathon, fly paraglider and surf.
In professional capacities, I respect myself as a pioneer working with emerging technologies in the role of professor and artist scholar. I also run a studio and have been working on several start-up companies, a formally written bio and profile is in the about page.
Projects:: after AI
Brief Introduction:
This interactive installation series is commissioned by Heshan Town, a small water town located in eastern China. The comission was about a permanent interactive wall that serves as a welcoming installation to welcome visitors and aims at promoting the local culture and the local artist - FONG TSE KA’s art to the audience in a modern and entertaining way.
Interactive Media Series at Heshan
2021
Brief Introduction:
The E-ncounter project is a collaborative performance among visual artist, musician, dancer and programmer. It was first performed at Shanghai Exhibition Center. The musician will play a laser Guzhen with the AI powered audio- visual system in duo and dancer’s movements will be captured and transformed to abstract visuals.
E-ncounter
Nov 2020
Brief Introduction:
“湖湘画中人”(Fusion
Beauty)是一个人工智能赋能文创的新体验。以人工智能作为文博教育的新载体,在交互游戏的形式中传播传统弘扬文化。artMachines选取来自湖南省博物馆的十二件代表文物训练人工智能识别并学习其图案、纹理等特征风格,将人物的照片和湖湘的典型文物风格相融合、将人物“文物风格化”,并更进一步地将“风格化”的人物融入、藏入到这些国宝中以构建在国宝中寻物的互动。
Fusion Beauty
Sep 2019 - Dec 2019
Brief Introduction:
“Distributed Creativity“ is an experiment criticise the definition of creativity and how to approach
it. The experiment runs as an artist workshop, in which the participants first learn the basics of
Artificial Intelligence / machine learning and then driven by a set of guidance and rules to
collaborate with other peer participants with the AI’s assistance. None individual participant nor
the AI or the artist is driving the creative process solely but every of us is complementary. The
contributions are distributed, so are the creation and the creative process.
Distributed Creativity
Nov - now 2019
Brief Introduction:
“Known Beauty 不知侬是画中人” is a commission project by Tencent Next Idea Competition. The idea is to
transfer the selfie of a participant to the style of an art crafts and hide/emerge the result into
the original piece. With the technology advancements in AI, we design and build softwares to bring
the culture to live and present it with modern language, so to draw public's interests to the
tradition.
Known Beauty
August 2019 - now
Brief Introduction:
"The city of love 爱乐之城" is an artificial intelligence powered performance project and a
collaboration among four different organizations at the city of Shanghai, including Tong Ji
University, Shanghai Conservatory of Music, Shanghai Institute of Visual Art, and New York
University, Shanghai. The performer will play a laser Guzhen with the AI powered audio-visual system
in duo.
The City of Love
April 2019 - Now
Brief Introduction:
“The Spirit of Shanshui” is an interactive installation by which the participant moves in front of a
Kinect camera and abstract geometries - symbolized mountain and water elements - will bump-up from
their head, fall and bounce. This installation utilizes interactive visual simulation for
entertainment, and to encourage the eastern Shanshui painting tradition.
The Spirit of Shanshui
January 2019
Brief Introduction:
“Chasing You!” is an installation with 3 individual parts. When audiences walk in front of / around
the installation(s), the systems “see” and “track” their faces, and present the faces as a dynamic
painting. This installation takes the initiative authority and grants machine the right to “chase”
and poses the question: Can machines own principal authority in human-machine relationship?
Chasing U
January 2019
Brief Introduction:
“Walking through Shanshui” is an interactive installation based on AI and is dedicated to providing
participants with a similar experience of creating Shanshui as in ancient times with various
technologies. This piece seeks to honor the traditions and experiences to create Shanshui paintings
and attempts to mimic the traveling experience with walking in a room-size installation.
Walking Through Shanshui
January 2019
Brief Introduction:
ZICHI is an interactive musical AI. It is a musical intelligence who can "understand" the music from
participants and compose new melody to play back with the tone of Guqin. When deep cultural heritage
meets rapidly changing forms of art powered by technological advancements, this project is dedicated
to building a creative and collaborative AI profile, where AI captivates the imagination to enhance
creativity.
ZICHI
December 2018
Brief Introduction:
Therem{ai}n is an AI powered musical instrument/toy. The participant will play the musical
instrument as regular, the AI will generate new melody to play back in the tone of a theremin. This
project goes beyond the novelty of an AI-based performance and homing in how in a world where AI is
often seen as a replacement for jobs, that can assit our creative process.
Therem{ai}n
November 2018
项目简介:
达达山水”是一个基于人工智能的交互装置。参与者信手几笔勾勒出胸中山水意境,
人工智能“达达山水”将辅助创造一幅中国水墨山水。“达达山水”使用生成对抗网络进行训练,并构建了一个交互界面,参与者可以在这个界面上画画、实时生成的水墨山水也会将在这个界面上呈现。
如果参与者用以简笔画的形式勾勒出脑海中的流水青山,“达达山水”将帮助生成水墨山水画(每幅都实时生成且唯一的)并实时呈现。
达达山水
October 2018
Brief Introduction:
“ShanshuiDaDA” is an interactive installation that utilizes machine learning algorithm in helping
amateur participants realize traditional Chinese Ink Wash Paintings. The audience is invited to
sketch a simple line drawing representation of their ideal landscape painting, “ShanshuiDaDA” will
generate a Chinese “Shanshui” based the user’s input.
Shanshui-DaDA
October 2018
Projects:: before AI
Brief Introduction:
MDX, short for Make Design Interact is a foundation course about interactive design and technology
developed and taught at New Media Communication Program, SADA. And this project is an interactive
logo
for this course;
it takes circle as primary element and creates a font design for letters M, D and X, and the font
interacts with mouse motion.
Logo design for MDX class
March 2018
Brief Introduction:
Weibot is a social media robot on Chinese Weibo platform.
This robot is intended to response to its autonomy rather than designed behaviors.
A Markov Chain based nature language processing method's been considered. With web scraping
technique,
this robot will firstly scrape all recorded post of any given id, and make prediction post with
estimated Markov chain model.
Weibot
February 2018
Brief Introduction:
One glance (惊鸿一瞥) is a webcam based interactive pixel manipulation project.
It interacts with user and draws a particle system follows mouse motion and presents as animated
Long
(Chinese dragon) or neuron -like pattern.
Meanwhile the estimated pattern works as mirror and shows (partially) captured webcam image.
One glance
December 2017
Brief Introduction:
Interactive geometry
Fall 2017
Brief Introduction:
Live of Code is webcam based pixel manipulation project; it combines the captured image pixels with
the
cellular automation algorithm by Conway.
This project initially intends to create a three dimension game of life but eventually keeps the 2D
pattern but take sound/ music as the third dimension; because cannon music seems follow a similar
rule.
Live of code
Fall 2017
Brief Introduction:
FFF is class project for "Nature of Code" class(auditing at IMA, NYU Shanghai); focusing on the
possibility of generating form from mathematical formulations.
This project implements parametric rose pattern(a family of curves with equation: Polar:
r==Cos[p/q*θ].
Cartesian: 4-pedaled rose r==Cos[2*θ] rotated by 2*π/8: (x^2+y^2)^3==4*x^2*y^2.)
More formulations will be added.
Form from formulation
Spring 2017
Brief Introduction:
This is a Kinect interactive installation built for IMA show and installed at the entrance of show
space.
The theme of IMA Spring show 2017 show is VR and AR, and there is already a wonderful poster design
response to the show theme;
This interactive installation demonstrates the show theme and is also a demo for "Interactive
Installation" class (taught at SADA, Spring 2017).
Welcome to IMA show
Spring 2017
Brief Introduction:
A handful of geometry
Fall 2016
Brief Introduction:
Scanven is a 3D scanning project, three methods are proposed/applied in this project.
One is with windows builder with Kinect V2, one is skannect with structure sensor and the other
proposed one is skannect with Kinect V2.
This project is about scanning myself and presenting the model in multiple forms.
Scanven
Spring 2016
Brief Introduction:
Flowing Time (流光溢彩) is creative photography project; a time-lapse video will be shoot and then
presented with one static image. A domain transformation will be applied to the video; part of each frame will be selected and the location will base on the frame order. The collage of all selected partial images can present the time flowing.
Flowing time
Spring 2016
Brief Introduction:
Aves is a tool/software built to work with grasshopper/rhino(or any platform supporting
OSC (Open Sound Control protocol)) and
provide flocking system/ algorithm.
With this tool/ software everyone can implement flocking system in mentioned environments fast and
easily.
Aves
Spring 2015